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ゲームキラーのようなAndroidアプリ That's what we will see today, first doing some slight retro-engineering with an Arduino to understand how those light bulbs work, and then creating an Android Things and an Actions on Google project to control those.
I did, many times!
Fragments are not easy to use, and many experts even recommend to avoid them.
But what is the alternative?
We tried Conductor, we liked it and I am going to show you what can you do with it.
In this talk you will learn: The basics of Conductor: Routers and Controllers.
Conductor and the new Architecture Components from Google.
Navigation from Controller to Controller.
Handling configuration changes with Controllers.
Running espresso tests on a single Controller.
By the end of the talk you will want to start using Conductor on your next project!
AI for Android ~ Dialogflow API.
Do you want to know what the best practise of Kotlin development?
Do you want JetBrains to list your name in Kotlin blog?
This is the talk for you!
This talk will explain how to send patches to Kotlin mainly Kotlin plugin repository as ゲームキラーのようなAndroidアプリ external contributor.
JUnit has been embraced by developers for decades now, and continues to amaze with a revised architecture built from the ground up in version 5.
This visit web page aims to give an introduction to the motivations, architecture and intricacies behind evolving beyond the well-known JUnit 4, and gives an overview of the new features provided by its successor.
link will come to embrace the versatility of aspects like dynamic test generation, new APIs for expressive test case declaration, as well as the elaborate backwards compatibility agenda enforced by JUnit 5, which allows for consistent and gradual migration for existing test suites.
Finally, the advantages of early adoption for Android developers specifically are presented by introducing the audience to a third-party Gradle plugin, which enables any Android project to profit from what will eventually become the future de-facto standard for unit testing.
Vulnerability is about showing up and being seen.
Brené Brown We live in a society that's motivated by comparison, in a culture in which everything you do is never enough, one in which you are constantly engaging with people using shame, either to shame or to be shamed, and in which making yourself vulnerable bjボールルームカジノ exposing your fears and uncertainties, taking emotional risks - is considered a form of weakness, and something most of us want to run away from.
But as an Android developer you cannot run away from being vulnerable.
No matter your level, you will ゲームキラーのようなAndroidアプリ constantly exposed, you are constantly vulnerable.
With pull requests, stack overflow questions or answersblog posts, talks.
You are being vulnerable.
Unfortunately that means you are also more exposed to being shamed, to being told 賞品を獲得するためのパーティーゲーム on how wrong you are, or how little knowledge ゲームキラーのようなAndroidアプリ have.
This kind of behavior can be toxic and can lead to people feeling insecure about themselves hello impostor syndrome.
It's not only you.
This is something that affects all of us the moment we decide to be developers.
And it has an impact in our growth, our jobs and the way we interact back with the community.
I want to explore what shame and vulnerability really are, how we perceive it and how it affect us in the core of our interactions and our job.
What makes Android developers vulnerable.
Learn the tools we are already using to fight against shaming behaviour, and what we can do in our day to day job to make it even better.
With this talk I want everyone to leave the talk knowing they are good enough, they are brave enough, and they can put a stop to toxic behavior we don't realize we do.
Everybody talks about Design, Architectures, Libraries and what not, but, what we often forget is that most of the times quick wins for us as developers can be much link beneficial than tackling large refactors to use the latest technologies available so if we apply the 80-20 rule to our development workflow we can achieve so much more.
People with any level of android experience can see this talk.
In this talk, I'll talk about flux architecture as one of the solid solutions for managing states 猫のためのマウスゲームオンライン Android application; by achieving unidirectional data flow, we aim to think less, focus more on feature development, and scale faster.
I'll also show some example implementations with Flux architecture and try to explain pros and cons of choosing flux architecture for Android application development.
In this session, you will learn how to add AR to your application, why and how physically-based rendering can be used to make the experience even more immersive.
Goes through Audio, Graphics, Camera, Tools and Studio IDE to help developers to create compelling high performance Android applications.
But as a Mobile Developer you might have asked yourself, how can I benefit from it?
In this talk, you will learn your first steps into the fascinating ML world for mobile.
The session will show examples in: - Classifying example - Detection example - Analyzing example Also, we will have a state of the art report, which hole is TensorFlow covering, explanation of some real use cases, theory of Neural Networks, showcasing how models are training, what is the motivation of using ML on Mobile instead of on a server, etc.
I will show as well some live demos on Android of ゲームキラーのようなAndroidアプリ TensorFlow works, showcasing iOS and explaining how we can adapt our own models to Google samples.
The Google AR Android Demo Application deciphered.
Expect a bit of Computer Graphics terminology, source code watching, Pirates, and more lame jokes.
Whether you ココアカジノのデポジットボーナス2019 a lone developer or a large team, a 10% build speed improvement adds up over the course of a project.
And your time is important.
If you're an Android Developer using Android Studio, you are already familiar with the Gradle build system and the Android plugin.
The great news is that Android Plugin 3.
When building a certain variant of a module, the plugin now automatically matches variants of local library module dependencies to the variant of the module you are building.
Each class is now compiled into separate DEX files, and only the classes that are modified are re-compiled.
In order to bring about these improvements, there are some breaking changes in the plugin behavior, Domain Specific Https://win-deposit-slots-bonus.site/1/179.html DSLand APIs.
In this talk, a member of the Android Studio team shows you how to easily migrate your project to the new plugin, resolve build errors, optimize your build configuration, and prepare your project to take advantage of future improvements to the plugin.
I'll focus on the things paint points of implementing it in Android, like Doze and the way Android manages storage.
But, if Java can't offer these features how can Kotlin, what does Kotlin do to make it possible to use this Syntactic sugar?
In this ゲームキラーのようなAndroidアプリ, we will go backstage and dig into the Bytecode that Kotlin generates to make all the features we love work on a runtime that technically does not support them.
We will look at the impact kotlin code generations has on method count.
Get a deeper understanding of how Object and companion object work and see the implications of the use of either under different circumstances.
Finally look at common patterns that can help reduce the size of both the bytecode and method count.
Using Robolectric JVM based without needing a device or emulator b.
Using Espresso Unit Instrumentation Tests c.
Are you ready for AI?
What does it mean?
In this talk, I will talk about 3 things.
First, we will see environment changes around us.
You may think "AI is not my business" but it happens.
I will talk how our life has been changed and what will happen in the future.
Then, I will introduce the basics of machine learning and how to run machine learning models on Android devices.
I will also refer to machine learning frameworks and JNI.
Finally, I will share knowledge of continuous improvement of machine learning products.
When you want to deploy your model to production, you have to think about more things such as APK size, CPU usage, memory usage, versioning, monitoring.
We will see how to address these challenges.
You will learn what I've learnt in 30 min.
This is what I wanted to know when I started machine learning.
The recently introduced 1.
This talk will take a deeper look at the current state of the library, why you should use it and when: architecture, performance behavior, examples of complex UI, animation capabilities, extending the library in your project via subclassing, and discussing some upcoming features.
One of the advantages of using it compared to ListView is that RecyclerView can change how the data set is presented in addition to a simple linear list such as Grid, StaggeredGrid by changing the LayoutManager attached to it.
But it's not well known that you can provide your own LayoutManager to achieve even more flexibility in addition to the three Linear, Grid, StaggeredGrid default LayoutManagers provided by the library.
In this talk I'm going to explain how you can create your own LayoutManager in details based on the experience that the presenter created a Flexbox implementation as a LayoutManager.
This talk walks through how to build an advanced, flexible list implementation backed by Graywater and utilizing Dagger 2 multibinding to configure Graywater for different screens.
Although Graywater has greatly reduced OutOfMemory errors at Tumblr, the library is not for all apps.
The talk cover the benefits and limitations of Graywater in comparison to other recently-released RecyclerView frameworks, such as Litho and Epoxy, as well as implementation decisions and details.
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